Hideo Kojima has given us a lot to think about in relation to his upcoming game Death Stranding, an open world action-adventure game, that will allow multiplayer. With incredible visuals with a murky undertone, the trailers have got us thinking. Kojima recently specified in an interview that Death Stranding won’t be a horror game. Despite being the Pop-pop of Solid Snake of Metal Gear Solid, Kojima is also known for Silent Hill, which has psychological horror in spades. So, you’d be forgiven for thinking so with trailers for Death Stranding featuring Norman Reedus and Guillermo del Toro, who were behind the teaser for a Silent Hills game we’d never see.

“I get scared very easily.” Kojima told Glixel “…because I scare easily, it’s actually easy for us to make something that is scary, because we understand what is scary.” Upon being asked if Death Stranding is a horror, Kojima states it’s not, “I just wanted to make something that looks very unique, something you haven’t seen before, something with a more artistic slant to it. I’m not pursuing a dark aspect to the game.”

Kojima has referred to a story by Kobo Abe on the first tools used by mankind. Sticks, used to distance and defend. And ropes, to gather things of importance. Traditionally games provide “sticks” in the form of weapons “I want people to be connected not through sticks, but through what would be the equivalent of ropes… But of course you will be able to use the sticks too.”  In an interview with IGN, Kojima talks on how he strives on creating new and unique ideas into the game. “I want to make something no one has ever seen before, to take them to a place they have never been, to teach them something new. That’s why I use the example of an astronaut, or a trip into space”. Kojima hasn’t been one to shy away from new things.

Back in 1998, Kojima blew our minds in Metal Gear Solid with Psycho-Mantis reading your memory card and rhyming off your games. Or when you had to get off your arse and switch controller slots just to have a fair fight. Fourth wall breaking that created a unique tension  By being acknowledged by Mantis, we’re finally a genuine part of the story. “I don’t want to use the same tricks again in the future but I would like to continue to break the fourth wall.” says Kojima “I always want to be the first guy to do things no one has ever done before.” Upon another viewing of the trailers, it seems Reedus, del Toro, Mikkelson and even the baby look right at you beyond the screen.

So we sit by idly, heads swimming with potential theories. I for one think there will be a player awareness mechanic, linking the player with the characters in the game. Creating an emotional and intense link to characters and emotional investment both ways, using the baby as a medium. What do you think? Got any theories?

Death Stranding is aimed to be released in 2019 for the PS4 and PC.